PLAY #8: "CYCLONE"

3 SECONDS TO WIN

PLAY INTENT

This is constant pressure. You are not trying to win on the first screen.  You are breaking the defense over three contacts. By the third screen, the defender is late. The help is stretched. The paint is yours.

FINAL THOUGHT

By forcing the defense to navigate an exhausting obstacle course of screens, you create cumulative chaos. By the time the third screen hits, defensive communication breaks down entirely.